This card is VR Ready according to Nvidia. In terms of technologies on this card, there is DirectX 12, G-Sync, Open CL 1.2, OpenGL 4.6 and also Shader Model 6.5. The memory interface width is 192-bit and it has a memory bandwidth of 336 GB/s. The memory powering this card is 6 GB of GDDR6 memory that is clocked at 14000 MHz effective. There are 10.8 Billion transistors, 120 Texture Units and additionally 48 ROPs. It has a base clock of 1365 MHz as well as a boost clock of 1680 MHz. Thank goodness for forums.The Nvidia GeForce RTX 2060 6GB features Turing 12nm architecture with 1920 CUDA Cores. Render time on RTX 2060 super (using GPU acceleration) is 2:04 - on 'SOFTWARE ONLY' each on was 7:40 - so saved almost a couple of hours. Switching to the STUDIO driver has completly fixed this. I had a total of 20 language variants of a couple of commercial videos to render and it was driving me nuts that my system kept hanging and crashing. Apparently, Adobe Premiere Pro does not paly nicely with the latest Gaming driver which it had shovelled in. I have Driver Booster on my system which constantly checks for latest drivers across the PC and updates stuff in the backgound, generally very useful. This downloads the latest driver and - more usefully - seamlessly uninstalls the old (or in my case newer!) driver. The thread solution is CORRECT: Go to the NVIDIA site and once through the pointless secuity login you can change your driver preferences to STUdIO, from GAMING using the top right menu dropdown. To jump in late on this thread - my thanks to all those who have been beating their heads against the wall to fix this. Or, if neither the GPU nor the CPU is anywhere near 100%, then the bottleneck is the RAM or storage or OS tuning. For example, if the GPU usage is pegged to at or near 100% while the CPU usage is erratic or low, then the GPU itself is likely underpowered. And the CPU utilization should be at or very close to 100% no matter what otherwise, if the CPU usage becomes erratic and/or stays much lower than 100%, then your system is likely to have a bottleneck somewhere. And around 20% GPU usage is typical, but may go as high as 50% if you are resizing your video resolution from, say, 4k down to 1080p, during export. Adobe's MPE hardware acceleration uses the discrete GPU only as needed during certain operations (effects, scaling/resizing, frame rate changes). In fact, most rendering and encoding is software only regardless of the GPU. (AMD CPUs and HEDT Intel CPUs need not apply since they do not support QuickSync.)Īnd you were also mistaken about the GPU handling everything Adobe. The trouble is that Adobe does not natively support a discrete GPU for hardware H.264 or H.265 encoding in fact, Adobe supports only the integrated Intel HD or UHD Graphics on certain Intel CPUs for hardware encoding. You must have mixed the rendering and encoding together, because neither has anything to do whatsoever with the other. As a result, the RTX cards get treated as typical CUDA GPUs for the purposes of Premiere Pro's MPE renderer. As such, Adobe tends to only test the "70"-level or higher GeForces for compatibility since they only concentrate on the most powerful GPUs of their generation.īy the way, even though the RTX 2070 on up are certified by Adobe, Premiere Pro does not currently utilize any of the new features of the Turing GPU architecture. With that out of the way, the reason why the RTX 2060 has not been included in Adobe's recommended GPU list is because it is very (or shall I say astronomically?) expensive and time-consuming for even a company as large as Adobe to buy every single GPU and test them. (However, the list still includes the Quadro K4000, M4000 and P4000, but Adobe has not yet certified the Quadro RTX 4000 - but the Kepler GPUs like the Quadro K4000 and the GeForce GTX 770 may have their driver support EOL'd by NVIDIA within the next 12 months in fact, as of the newly introduced driver branch 430 the driver no longer supports the Kepler mobile GPUs.) Driver version 375, however, supported only CUDA 8.0-too old for Premiere Pro 2019 to support MPE GPU acceleration at all. But Premiere Pro 2019 now requires a driver version that supports CUDA 9.2 or higher just to even enable GPU acceleration at all (this means driver version 396 or higher). That's because NVIDIA had EOL'd all of the Fermi Quadros after driver branch version 375. Scratch the Quadro 4000: It is a Fermi-architecture GPU that's no longer supported at all by either NVIDIA or Adobe.
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